Carnage


Genre: Strategy - Bluff
Plateforme: Board Game
Missions: Game Design - Balancing

Carnage is a game of strategy, bluffing and observation, in which players must hide in a crowd of characters to eliminate their opponents.


Designed as a mix between Rumble in the House and The Werewolves of Millers Hollow, each game can be different, depending on the roles involved.
At the start of the game, each player is assigned a role, with a specific objective and a unique power.


This project is still in development, as I continue to iterate on its rules to get the most successful result possible.

With each new iteration, I work on a paper prototype that's clean and clear enough to be tested by new players, and draw new conclusions to improve the game.